Cutting Corners
Cutting Corners is a bicycle racing Game Boy game set across the French countryside. "Play it straight" by rolling a regular die, use the secret ingredient to "cut corners" with the rigged die, or j'accuse your opponent of cheating their way to the finish line.
This game is meant to be played on a hand-held console and passed between players on their turn, but I have uploaded and shared it here anyway. If you want to play it in-browser, make sure your opponent covers their eyes when you choose a die.
Keyboard controls: Arrow keys to choose a die, Z to confirm, Shift to j'accuse.
I made this for the PIGSquad Summer Slow Jams 2025 "Party" jam as an exercise to learn how to use GB Studio. I don't know if you could tell, but I had no programming experience before making this game. Let me know what you think, and thank you for playing.
Features hopefully to be added soon: support for 3-4 players, sound effects.
Comments
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Nice to see a board game implementation using the limitations of the GB! This is a simple but effective idea and I like that you use bluff mechanics common to board games as part of how this works. The French TDF theming is a nice flavour too. It would be fun to try this with some AI, but that sort of undermines the fun of the J'Accuse mechanic. Hmm, otherwise for constructive feedback, the only thing I can think of is that it would be cool if the die animated to the correct value following rolling to provide visual feedback to the player. Great work!
Thank you! I definitely want(ed) to do more animation work but kept bumping my head on the GB limitations, still figuring them out. I definitely need to add something to the dice roll result though, good feedback. I appreciate it!